CHAPTERS | TOPICS |
1 | Introduction to Engineering Drawings and Design fundamentals considered in Industry |
2 | Introduction to UG NX |
3 | Detail of Coordination Systems and Application in Design |
4 | In Depth About Different Angle of Projection |
5 | User Interface |
6 | Sketcher Environment |
7 | Starting a New Session of UG NX |
8 | Complete Task Panes |
9 | Starting a New Document in UG NX |
10 | Sketcher Drawing - Creating of Profile Entities
- Creating of Line Entities
- Creating of Circle Entities
- Creating of Arc Entities
- Difference between Profile and Line, Arc Entities
- Creating of Point Entities
- Creating of Rectangle Entities
- Creating of Polygon Entities
- Difference between Across Flat and Across Corner
- Creating of Ellipse Entities
- Creating of Conic Entities and Details about Rho
- Creating of Studio Spline Entities
- Creating of Polygon Entities
- Difference between Across Flat and Across Corner
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11 | Editing and modifying sketches - Editing Sketched Entities
- Make Corner of Crossing Sketched Entities
- Trimming of Sketched Entities
- Extending of Sketched Entities
- Filleting of Sketched Entities
- Chamfering of Sketched Entities
- Offset Move of Sketched Entities
- Offsetting of Sketched Entities
- Mirroring of Sketched Entities
- Moving (Customized Move Option) of Sketched Entities
- Rotating of Sketched Entities
- Resizing of Chamfer in Sketched Entities
- Resizing of Curve in Sketched Entities
- Copying and Pasting of Sketched Entities
- Creating of Derived Curves in Sketched Entities
- Creating Patterns
- Creating Linear Sketch Patterns
- Creating Circular Sketch Patterns
- Creating General Sketch Patterns
- Editing with Patterns
- Deleting of Sketched Entities
- Writing Text in the Sketcher Environment
- Creating of Curve on Surface in the Sketching Environment
- Creating of Helix in the Sketching Environment
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12 | Adding of Constraints Like – Concentricity, Parallel, Tangent etc. in Sketcher |
13 | Adding of Dimensioning in Sketcher |
14 | Part Modelling - Utilization of parametric, proper way of dimensioning in a part
- Part Modelling Tools
- Creating Extrude, Revolve, Block, Cylinder, Cone, Sphere, Hole, Swept, Sweep Along Guide, Variable Sweep, Tube features.
- Creating Datum Plane, Datum Axis, Datum CSYS
- Creating Edge Blend (Fillet) features
- Creating Chamfer, Shell & Rib
- Creating Thread feature (used for Solid Shaft)
- Creating Pattern feature- Linear, Circular, Polygon, Spiral, General
- Creating Pattern face- Linear, Circular, Polygon, Spiral, General
- Creating Pattern Geometry- Linear, Circular, Polygon, Spiral, General
- Application of Unite, Intersect, Subtract
- Creating Mirror feature
- Creating Mirror face
- Creating Mirror Geometry
- Proper understanding Sew feature
- Proper understanding of Unsew feature
- Proper understanding of Join Face feature
- Creating Trim and Extend Sheet
- Creating Trim and Extend Sheet
- Creating Untrimmed features
- Creating Offset Surface features
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15 | Advanced Part Modelling - Creating Draft, Boss, Pocket, Pad, Emboss, Slot, Groove, Dart, Thread features.
- Proper understanding of Synchronous Modelling
- Proper understanding of Wave Geometry Linker
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16 | Surface Modelling - Creating Studio Surface features
- Creating different types of Surface Blend features
- Creating Four Point Surface features
- Creating Swoop Surface features
- Creating Through Points features
- Creating Form Poles features
- Creating Transition features
- Creating Fill Surface features
- Creating Bounded Plane features
- Creating Mid Surface Plane features
- Creating Ruled Surface features
- Creating Surface through Curves features
- Creating Surface through Curve Mesh features
- Creating Law Extension with Surface features
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17 | Sheet Metal Design - Designing the Sheet Metal Components by Creating the Base Flange
- Creating the Base Flange, Edge Flange, Contour Flange, Hem Flange, Lofted Flange
- Creating Tabs, Jogs, Bends, Unform, Reform, Three Bend Corner, Break Corner, Closed Corner
- Creating Chamfer, Bend Taper, Dimple, Louver, Drawn Cut-out, Normal Cut-out, Solid Punch, Gusset
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18 | Bottom Up and Top down Assembly design |
19 | Mating parts in Assembly |
20 | Exploding Assemblies |
21 | Evaluating Parts and Assemblies |
22 | Welding symbols and detailing |
23 | GD&T Symbols plus modifiers like – RFS, MMC, LMC, etc |
24 | Drafting in UG NX - Creating Drawing Sheets
- Creating Views with the help of View Creation Wizard
- View Alignment and Boundary
- Show and Hide components in View
- Creating dimension as per Machining requirement
- Creating Text in Drafting Environment
- Creating Feature Control Frame
- Proper understanding of Hatching as per Material Structure
- Proper understanding of Machining symbols
- Creating welding symbols as per Fabricated Components
- Creating of Manual and Automatic Ballooning
- Creating of Part List and Tabulated Data
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25 | Creation of Machining Drawing, Fabricated Drawing and Casting Drawing |
26 | Import – Export Tools |
27 | Mechanical Standards (ISO, ASME, DIN etc) |
28 | Knowledge of Materials |
29 | Knowledge of Standard Items |
30 | Knowledge of Casting, Forging & Fabricated Parts |